
Pre-Release means that this is ACE’s initial release! After this update, the ACE team has a number of other additions planned, so keep an eye out for more updates. Pre-Release 0.9, you say? What does that mean?
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Thereafter, you can turn the mod off or on again from a new UI widget directly on the main screen of the game. If you choose to opt out, the game will play as it always has. If you choose to opt in, your next new game will see the new features described above. Once the mod is downloaded, you’ll then get a popup asking if you’d like to enable ACE.
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The mod will then automatically download itself either the first time you go to the mods screen from the main page, or the next time you exit and reload the game. If you’re playing on Steam, the game automatically subscribes you to the ACE mod the first time you open Stonehearth 1.1.
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Farming and irrigation (yes, at last a use for water!).Helmed by Dani Angione, this intrepid group of community modders have added some truly magnificent features to the game, including but not limited to: Hey everyone! Today, the Stonehearth team is proud to announce the arrival of Stonehearth ACE, the Authorized Community Expansion (Pre-Release version 0.9). The startermod_locale's manifest.json has a mixinto for supported_languages.R/stonehearth: Subreddit created to share news and discuss the game called Stonehearth. Select the "" language and click "OK" to see how it changes the game's language.Īny untranslated strings will appear in the original language (English).

You will see that a language named "" and a language named "English(Dev)" will be added to the list of languages. When you start up Stonehearth with this mod installed, open the Settings menu and go to the System tab. This mimics what foreign languages will look like when displayed in the game. Pseudolocalization replaces all the characters in stonehearth's en.json file with characters that have accents. The en-DEV.json file is the plain english used to generate en-XA.json. The startermod_locale mod adds a pseudolocalization of stonehearth's and rayya children's en.json files. Inside each of those folders there will be 2 files named en-XA.json and en-DEV.json. Inside the startermod_locale folder, you should see a manifest.json file, a added_languages.json file and a translations folder which has 2 folders in it representing the two mods that existed at the moment this mod was created (stonehearth and rayyas_children). Unzip it into the "mods" folder and make sure the folder is called startermod_locale and that it has the correct structure so that it can be loaded without conflicts. Otherwise, make sure this property is set to true in the "info" section of your manifest.ĭownload startermod_locale from Github. If you create the translation mod through the Create New Mod button in the Mods menu, make sure to tick the "Is this a translation mod?" checkbox so that the mod gets properly tagged as "client_only". To make a fan translation of the stonehearth mod or of any other mod, we can use the startermod_locale mod as a template.

We can also provide translations for mods from other players. Translations for the game can be provided as mods.
